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; RESOURCE EVENTS
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;
; USAGE:
;
; Basic structure for a resource event:
; { 
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #AI= Values range [0, 4]
;      0 = Event fires whenever all fields are satisfied for any game type
;      1 = Event fires whenever all fields are satisfied, for AI games only, and only on the Axis AI turn
;      2 = Event fires whenever all fields are satisfied, for AI games only, and only on the Allied AI turn
;      3 = Event fires whenever all fields are satisfied, for AI and Multiplayer games only, and only on the Axis AI or on the Allied Multiplayer turns
;      4 = Event fires whenever all fields are satisfied, for AI and Multiplayer games only, and only on the Allied AI or on the Axis Multiplayer turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID that will be owner of resource's in the event
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #FAILSAFE_DATE= Failsafe date for the event to occur, i.e. regardless if #CONDITION_POSITION checks have been satisfied (format yyyy/mm/dd)
; #RESOURCE= Resource position currently delisted from MPP calculations. This resource will resume
;            MPP collection once any of the triggers has been satisfied (Format: x,y)
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [mobilization%] [surrendered_flag]
; #CONDITION_POSITION= Map positions that will serve to trigger the event as well as distance and
;                      number of Axis/Allied unit ranges as specified by 'alignment' flag
;                      Format: x,y [min_range, max_range] [min_units, max_units] [alignment] [aligned_country_id]
; } 
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
; 
; Event will only be triggered if any of trigger resources have been captured/occupied.
;
; If for any reason you would NOT like to use the failsafe #DATE then simply set the date value 
; past the campaign's current end date and it will not be used.
;
; More than one #RESOURCE field can be set. Each #RESOURCE line will be read using AND logic.
; Note, the delisting of a #RESOURCE position using this script will only reduce MPPs for fully
; mobilized countries.
;
; Under #VARIABLE_CONDITION you can also list countries that have not yet fully entered the war.
; For example by listing an mobilization % less than 100% you are providing a check where the
; #VARIABLE_CONDITION country must meet a minimum mobilization % in order for the event to occur.
; Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #CONDITION_POSITION can be set. Distance or range checks will be based on the
; specified x,y position. For example if the x,y position is a coastal hex then range checks will
; be made on sea hexes, otherwise if it is a land hex range checks will be made on land hexes only.
; If the 'aligned_country_id' flag is set to 0 then it will check for any Axis or Allied country as
; determined by the alignment flag.
; Each #CONDITION_POSITION line will be read using OR logic.
;
; Use the reference values provided for #COUNTRY_ID and not the country names 
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #Albania= 3
; #Algeria= 4
; #Baltic States= 8
; #Belgium= 10
; #Bulgaria= 19
; #Canada= 21
; #Denmark= 31
; #Egypt= 36
; #Finland= 39
; #France= 40
; #Germany= 45
; #Greece= 46
; #Hungary= 52
; #Iraq= 56
; #Ireland= 57
; #Italy= 59
; #Libya= 63
; #Luxembourg= 65
; #Morocco= 70
; #Netherlands= 73
; #Norway= 78
; #Palestine= 79
; #Persia= 82
; #Poland= 85
; #Portugal= 87
; #Romania= 93
; #Saudi Arabia= 95
; #Spain= 99
; #Sweden= 103
; #Syria= 105
; #Trans-Jordan= 109
; #Tunisia= 110
; #Turkey= 111
; #Britain= 112
; #United States= 115
; #Russia= 116
; #Vichy France= 118
; #Yugoslavia= 120
;
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; Commonwealth Economic Increase - Oil
; Activates if Britain moves government to Canada
{
#NAME= Commonwealth Economic Increase - Britain Surrendered
#POPUP= Commonwealth Total War Production 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 3[1,100]
#LINK= 9[1]
#TRIGGER= 40
#COUNTRY_ID= 21
#DATE= 1940/01/01
#FAILSAFE_DATE= 1947/01/01
#RESOURCE= 0,32
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Axis unit in London
#CONDITION_POSITION= 108,21 [0,0] [1,1] [1] [0]
}

; United States Economic Increase
{
#NAME= United States Economic Increase - 1941 (US at War)
#POPUP= United States Increases Production 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#DATE= 1941/01/01
#FAILSAFE_DATE= 1941/04/01
#RESOURCE= 0,37
; Set Variable Condition:
; 1st Line - Unites States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

; United States Economic Increase
{
#NAME= United States Economic Increase - 1942
#POPUP= United States Increases Production 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 40
#COUNTRY_ID= 115
#DATE= 1942/01/01
#FAILSAFE_DATE= 1942/04/01
#RESOURCE= 0,38
; Set Variable Condition:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

; United States Economic Increase
{
#NAME= United States Economic Increase - 1943
#POPUP= United States Increases Production 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 40
#COUNTRY_ID= 115
#DATE= 1943/01/01
#FAILSAFE_DATE= 1943/04/01
#RESOURCE= 0,39
; Set Variable Condition:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

; United States Economic Increase
{
#NAME= United States Economic Increase - 1944
#POPUP= United States Increases Production 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 40
#COUNTRY_ID= 115
#DATE= 1944/01/01
#FAILSAFE_DATE= 1944/04/01
#RESOURCE= 0,40
; Set Variable Condition:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

; United States Economic Increase 
{
#NAME= United States Economic Increase - 1945
#POPUP= United States Increases Production 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 40
#COUNTRY_ID= 115
#DATE= 1945/01/01
#FAILSAFE_DATE= 1945/04/01
#RESOURCE= 0,41
; Set Variable Condition:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

; Russia Economic Increase
{
#NAME= Russia Economic Increase - Maikop 1941 (Russia at War)
#POPUP= Russia Increases Production 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#DATE= 1941/01/01
#FAILSAFE_DATE= 1941/06/22
#RESOURCE= 157,30
; Set Variable Condition:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

; Russia Economic Increase
{
#NAME= Russia Economic Increase - Grozny 1941 (Russia at War)
#POPUP= Russia Increases Production 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 40
#COUNTRY_ID= 116
#DATE= 1941/01/01
#FAILSAFE_DATE= 1941/06/22
#RESOURCE= 168,32
; Set Variable Condition:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

; Russia rebuilds industry in the Urals
; Axis control of Smolensk or Kiev triggers Sverdlovsk, Chelyabinsk and Magnitogorsk, failsafe 1943
{
#NAME= Russia Urals Industry
#POPUP= Russia Rebuilds Damaged Industry In The Urals
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 40
#COUNTRY_ID= 116
#DATE= 1941/01/01
#FAILSAFE_DATE= 1943/01/01
#RESOURCE= 188,10
#RESOURCE= 186,16
#RESOURCE= 189,12
; Set Variable Condition:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
#CONDITION_POSITION= 146,16 [0,0] [1,1] [1] [0]
#CONDITION_POSITION= 152,24 [0,0] [1,1] [1] [0]
}

; Russia Economic Increase
{
#NAME= Russia Economic Increase - Baku 1942
#POPUP= Russia Increases Production 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 40
#COUNTRY_ID= 116
#DATE= 1942/01/01
#FAILSAFE_DATE= 1942/04/01
#RESOURCE= 173,39
; Set Variable Condition:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

; Russia Economic Increase
; Extra Oil Resource at 191,0
{
#NAME= Russia Economic Increase - Leningrad 1943
#POPUP= Russia Increases Production 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 40
#COUNTRY_ID= 116
#DATE= 1943/01/01
#FAILSAFE_DATE= 1943/04/01
#RESOURCE= 191,0
; Set Variable Condition:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Condition Position
; 1st Line - Axis unit in Leningrad
#CONDITION_POSITION= 140,8 [0,0] [1,1] [1] [0]
}

; Russia Economic Increase
; Extra Oil Resource at 191,1
{
#NAME= Russia Total War Economic Increase - Moscow 1943
#POPUP= Russia Total War Production 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 40
#COUNTRY_ID= 116
#DATE= 1943/01/01
#FAILSAFE_DATE= 1943/04/01
#RESOURCE= 191,2
; Set Variable Condition:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Condition Position
; 1st Line - Axis unit in Moscow
#CONDITION_POSITION= 152,15 [0,0] [1,1] [1] [0]
}

; Germany Economic Increase
{
#NAME= Germany Total War Economic Increase - Ploesti 1943
#POPUP= Germany Total War Production 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 40
#COUNTRY_ID= 93
#DATE= 1943/01/01
#FAILSAFE_DATE= 1943/04/01
#RESOURCE= 139,31
; Set Variable Condition:
; 1st Line - Germany politically aligned with Axis and not surrendered
; 2nd Line - Romania politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 93 [1] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

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; GAME VARIANTS
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; Britain Economic Increase
{
#NAME= VARIANT - Increased Commitments From the Dominions
#POPUP= VARIANT - Increased Commitments From the Dominions 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 21
#TRIGGER= 10
#DATE= 1941/01/01
#FAILSAFE_DATE= 1946/01/01
#RESOURCE= 0,31
; Set Variable Condition:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

; Successful Soviet Five Year Plan
; Extra Oil Resource at 191,2
{
#NAME= VARIANT - Successful Soviet Five Year Plan
#POPUP= VARIANT - Successful Soviet Five Year Plan
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 10
#DATE= 1942/01/01
#FAILSAFE_DATE= 1946/01/01
#RESOURCE= 191,2
; Set Variable Condition:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

; Persia Begins Oil Production - Ahvaz
{
#NAME= VARIANT - Persia Increases Oil Production
#POPUP= VARIANT - Persia Increases Oil Production
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#COUNTRY_ID= 82
#TRIGGER= 10
#DATE= 1942/01/01
#FAILSAFE_DATE= 1946/01/01
#RESOURCE= 176,52
; Set Variable Condition:
; 1st Line - United States politically aligned with Allies and not surrendered
; 2nd Line - Russia politically aligned with Allies and not surrendered
; 3rd Line - Persia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 82 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

; Germany Increases Synthetic Oil Production
; Extra Oil at Leuna
{
#NAME= VARIANT - Germany Increases Synthetic Oil Production
#POPUP= VARIANT - Germany Increases Synthetic Oil Production
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 10
#DATE= 1943/01/01
#FAILSAFE_DATE= 1946/01/01
#RESOURCE= 120,24
; Set Variable Condition:
; 1st Line - Italy politically aligned with Axis and surrendered
#VARIABLE_CONDITION= 59 [1] [100] [1]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

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; AXIS AI EVENTS
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; Germany Increases Synthetic Oil Production
; Extra Oil at Leuna
{
#NAME= VARIANT - Germany Increases Synthetic Oil Production (Axis AI)
#POPUP= VARIANT - Germany Increases Synthetic Oil Production 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 1
#LEVEL= 3
#GV= 5[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 20
#DATE= 1943/01/01
#FAILSAFE_DATE= 1946/01/01
#RESOURCE= 120,24
; Set Variable Condition:
; 1st Line - Italy politically aligned with Axis and surrendered
#VARIABLE_CONDITION= 59 [1] [100] [1]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

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; ALLIED AI EVENTS
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; Britain Economic Increase
{
#NAME= VARIANT - Increased Commitments From the Dominions (Allied AI)
#POPUP= VARIANT - Increased Commitments From the Dominions
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 2
#LEVEL= 3
#GV= 1[1,100]
#LINK= 11[1]
#COUNTRY_ID= 21
#TRIGGER= 20
#DATE= 1941/01/01
#FAILSAFE_DATE= 1946/01/01
#RESOURCE= 0,31
; Set Variable Condition:
; 1st Line - Britain politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

; Successful Soviet Five Year Plan
; Extra Oil Resource at 191,1
{
#NAME= VARIANT - Successful Soviet Five Year Plan (Allied AI)
#POPUP= VARIANT - Successful Soviet Five Year Plan
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 2
#LEVEL= 3
#GV= 4[1,100]
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 20
#DATE= 1941/01/01
#FAILSAFE_DATE= 1946/01/01
#RESOURCE= 191,1
; Set Variable Condition:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
#CONDITION_POSITION= 120,22 [0,0] [1,1] [1] [0]
#CONDITION_POSITION= 118,29 [0,0] [1,1] [1] [0]
}

; Persia Begins Oil Production
; Extra Oil at Ahvaz
{
#NAME= VARIANT - Persia Increases Oil Production (Allied AI)
#POPUP= VARIANT - Persia Increases Oil Production
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 3
#GV= 4[1,100]
#LINK= 0[0]
#COUNTRY_ID= 82
#TRIGGER= 15
#DATE= 1942/01/01
#FAILSAFE_DATE= 1946/01/01
#RESOURCE= 176,52
; Set Variable Condition:
; 1st Line - United States politically aligned with Allies and not surrendered
; 2nd Line - Russia politically aligned with Allies and not surrendered
; 3rd Line - Persia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 82 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

